Mod Guide
Here's a guide for all the mods in the game. I realize this doesn't include all interactions and skills, but I hope it helps!
Turns path in ship to the right. With the skill, it's best to put non-damage mods as early in the path as possible, as this mod will add flat damage.
+1 damage. With the second skill, the damage increase from this mod becomes polynomial, but is inferior to other damage mods.
Bullets fire in a random direction towards the left up to ~45 degrees. Using multiple forces the spread further to the side.
Bullets fire in a random direction up to ~45 degrees to either side. Using multiple increases the angle the bullets spread.
Bullets fire in a random direction towards the right up to ~45 degrees.
Bullets fire in a random direction up to ~30 degrees to either side. Using multiple increases the angle the bullets spread.
Bullets curve to the left. Curve is not random. Using multiple tightens the angle of the curve.
Bullets fire with a random curve. Using multiple gives the possibility of tighter curves. This effectively increases the width of the angle the bullets eject at.
Bullets curve to the right.
Divides bullet speed by 2.
33% chance for 2X damage.
4% chance for 10X damage.
Picks a random multiplier out of 0,1,1,1,1,1,1,1,1,1,2,3,4. When it picks 0, the bullet is deleted.
Bullet turns 180 degrees after hitting a block. Using multiple of this mod allows bullets to bounce multiple times.
Bullet bounces in a random direction after hitting a block. Using multiple of this mod allows bullets to bounce multiple times.
Bullet bounces at the angle it realistically would. This mod does take corners of blocks into account when calculating the angle to bounce at. Using multiple of this mod allows bullets to bounce multiple times.
Doubles lifetime of the projectile. Useful when using slow projectiles or for waves.
Left and right turn in one mod. This splits the path into two directions, cloning the projectiles that pass through. This does NOT divide the damage between the paths.
Same as previous, but with an additional forward path.
Randomly chooses between a left and right turn, and gives bullet 2X damage.
Randomly chooses between left, straight, or right, and gives bullet 3X damage.
Bullets retain 20%? of their damage after destroying a block. Applies through multiple blocks if damage is high enough. Using multiple increases amount of damage retained after piercing.
Bullets pierce through an additional block. Using multiple pierces through multiple blocks.
Applies a circular shaped AOE to bullet after hitting a block. Using multiple increases the size of the AOE.
Applies a sideways AOE to bullet after hitting a block. Using multiple increases the size of the AOE.
Bullets move towards each other after firing. Using multiple increases the attraction.
"Bullets align their direction." Takes the average angle of bullets on screen and applies this average to each bullet. Change in direction is gradual. Using multiple changes the angle faster.
Bullets move towards a line in front of the ship. Using multiple increases attraction to front of ship.
+1 bullet. Adds a bullet for every parent projectile that passes through. The new bullet is not counted as a parent projectile, but keeps all the stats of the original bullet.
Redirects all bullets forwards after traveling a short and random distance. Using multiple increases the distance traveled before redirecting forwards.
Sends bullets left or right after traveling a short distance. Direction and distance is random. Using multiple increases the distance traveled before projectiles turn.
30% increase to money gained. Path must enter through side first, then through the back.
Saves damage from the bullet when the path enters either side. When the same path enters the back, the saved damage is added.
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